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The experience of enchantment in human-computer interaction.

, , , and . Pers. Ubiquitous Comput., 10 (6): 369-378 (2006)

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Special topic: Designing for and with vulnerable people., , , , and . Interactions, 21 (1): 44-46 (2014)TimelyPresent: Connecting families across continents., , , , , and . Int. J. Hum. Comput. Stud., 71 (10): 1003-1011 (2013)Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr., , , , , and . CHI, page 72. ACM, (2018)Rethinking Notions of 'Giving Voice' in Design., , , , , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Exploring Respectful Design Directions for Indigenous Communities., , and . Culture and Computing, page 131-132. IEEE Computer Society, (2013)Emotional Wellbeing., , , , , and . Int. J. Hum. Comput. Stud., 72 (8-9): 627-628 (2014)Aesthetics and experience-centered design., , and . ACM Trans. Comput. Hum. Interact., 15 (4): 18:1-18:21 (2008)The SelfReflector: Design, IoT and the High Street., , , , , and . CHI, page 423. ACM, (2018)Enabling empathy in health and care: design methods and challenges., , , , , , , and . CHI Extended Abstracts, page 139-142. ACM, (2014)Potentials of HCI for Prisons and Incarcerated Individuals., , , and . CHI Extended Abstracts, ACM, (2018)