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Virtual reality and mixed reality for virtual learning environments.

, , , , and . Comput. Graph., 30 (1): 20-28 (2006)

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Watermarking 3D mesh by spherical parameterization., , , , , and . Comput. Graph., 28 (6): 981-989 (2004)Constructing Subdivision Connectivity Mesh via PDE Parameterization., , and . Int. J. Virtual Real., 9 (4): 13-19 (2010)VR-based edutainment., and . Virtual Reality, 12 (1): 1 (2008)Real-Time Rendering Framework in the Virtual Home Design System., , and . Trans. Edutainment, (2013)Anisotropic Cloth Modeling for Material Fabric., , and . Trans. Edutainment, (2010)Antialiased Shadow Algorithms for Game Rendering., , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 873-882. Springer, (2006)Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments., and . IVA, volume 2792 of Lecture Notes in Computer Science, page 359. Springer, (2003)A new BSP tree framework incorporating dynamic LoD models., , , and . VRST, page 134-141. ACM, (2000)A two-stage denoising framework for zero-shot learning with noisy labels., , , , and . Inf. Sci., (January 2024)Semantic modeling for ancient architecture of digital heritage., , , and . Comput. Graph., 30 (5): 800-814 (2006)