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Virtual reality and mixed reality for virtual learning environments.

, , , , and . Comput. Graph., 30 (1): 20-28 (2006)

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A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering., and . WSCG (Posters), page 73-76. (2004)A Chinese-Character and Graphics Workstation., , , and . Advances in Computer Graphics Hardware, page 249-260. Springer, (1989)New method for generating handwritten Chinese character samples., , and . Document Recognition, volume 3027 of SPIE Proceedings, page 2-9. SPIE, (1997)Level of Detail and Multi-Resolution Modeling for Virtual Prototyping., , , , and . Int. J. Image Graph., 1 (2): 329-343 (2001)Parallel occlusion culling on GPUs cluster., , , and . VRCIA, page 19-26. ACM, (2006)Geometric Signal Compression., , , and . J. Comput. Sci. Technol., 19 (5): 596-606 (2004)Progressive sound rendering in multimedia applications., and . ICME, page 651-654. IEEE Computer Society, (2004)Distributed graphics support for virtual environments., , and . Comput. Graph., 20 (2): 191-197 (1996)Pcanel: a model driven component framework., , and . SMC (6), page 5171-5176. IEEE, (2004)DPGL: The Direct3D9-based parallel graphics library for multi-display environment., and . Int. J. Autom. Comput., 4 (1): 30-37 (2007)