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Using Smartwatch Inertial Sensors to Recognize and Distinguish Between Car Drivers and Passengers.

, , , , and . AutomotiveUI, page 74-84. ACM, (2018)

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Measuring the coolness of interactive products: the COOL questionnaire., , , and . Behav. Inf. Technol., 35 (3): 233-249 (2016)Postphenomenological Dimensions of Digitally Mediated Domestic Heating., , , , and . NordiCHI, page 70:1-70:13. ACM, (2022)Continuity in Multi-Device Interaction: An Online Study., , and . NordiCHI, page 29. ACM, (2016)Designing Pervasive Games for Learning., , , , , , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 99-108. Springer, (2011)A combined multi-criteria approach to assess forest management sustainability: an application to the forests of Eastern Macedonia & Thrace Region in Greece., , , and . Ann. Oper. Res., 294 (1): 321-343 (2020)Design Visions for Future Energy Systems: Towards Aligning Developers' Assumptions and Householders' Expectations., , , , and . NordiCHI, page 20:1-20:13. ACM, (2022)The 4C framework: principles of interaction in digital ecosystems., , , and . UbiComp, page 87-97. ACM, (2014)Using Smartwatch Inertial Sensors to Recognize and Distinguish Between Car Drivers and Passengers., , , , and . AutomotiveUI, page 74-84. ACM, (2018)Understanding "cool" in human-computer interaction research and design., , and . OZCHI, page 53-62. ACM, (2013)Shaping Romance: Mediating Intimacy for Co-located Couples., , , and . OZCHI, page 86-98. ACM, (2021)