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FriSBE: adaptive bit rate streaming of immersive tiled video., , , and . PV@MMSys, page 28-34. ACM, (2020)Cross-Granularity Attention Network for Semantic Segmentation., , , and . ICCV Workshops, page 1920-1930. IEEE, (2019)Portrait Instance Segmentation for Mobile Devices., , , and . ICME, page 1630-1635. IEEE, (2019)Bridging the gap between image coding for machines and humans., , , , , , , and . CoRR, (2024)Learned Video Compression With Intra-Guided Enhancement and Implicit Motion Information., , , , , , , and . CVPR Workshops, page 1870-1874. Computer Vision Foundation / IEEE, (2021)End-to-End Learning for Video Frame Compression with Self-Attention., , , , , , , and . CVPR Workshops, page 580-584. Computer Vision Foundation / IEEE, (2020)Head-Motion-Aware Viewport Margins for Improving User Experience in Immersive Video., , , , , and . MMAsia, page 43:1-43:5. ACM, (2021)Frame selection to accelerate Depth from Small Motion on smartphones., , and . IECON, page 113-118. IEEE, (2019)Compressibility Loss for Neural Network Weights., , and . CoRR, (2019)Compressing Weight-updates for Image Artifacts Removal Neural Networks., , , , , , and . CVPR Workshops, page 0. Computer Vision Foundation / IEEE, (2019)