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Advances in Computer and Games Conference (ACG2019).. J. Int. Comput. Games Assoc., 41 (1): 61 (2019)Game-Tree Search Using Proof Numbers: The First Twenty Years., , , и . J. Int. Comput. Games Assoc., 35 (3): 131-156 (2012)The Quad Heuristic in Lines of Action., , и . J. Int. Comput. Games Assoc., 24 (1): 3-15 (2001)A tribute to Guy Haworth., и . J. Int. Comput. Games Assoc., 43 (2): 114-117 (2021)Best Reply Search for Multiplayer Games., и . IEEE Trans. Comput. Intell. AI Games, 3 (1): 57-66 (2011)An effective two-level proof-number search algorithm., , и . Theor. Comput. Sci., 313 (3): 511-525 (2004)Enhancements for Multi-Player Monte-Carlo Tree Search., и . Computers and Games, том 6515 из Lecture Notes in Computer Science, стр. 238-249. Springer, (2010)MCTS-Minimax Hybrids with State Evaluations (Extended Abstract)., и . IJCAI, стр. 5548-5552. ijcai.org, (2018)Monte-Carlo Tree Search Enhancements for Havannah., , и . ACG, том 7168 из Lecture Notes in Computer Science, стр. 60-71. Springer, (2011)Proof Number Based Monte-Carlo Tree Search., , , , , и . CoRR, (2023)