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Study of the accessibility of a sample of scientific electronic journal publishing platforms: Changes from 2011 to 2016.

, , , and . Online Inf. Rev., 42 (3): 387-411 (2018)

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Corrigendum: Method for Improving EEG Based Emotion Recognition by Combining It with Synchronized Biometric and Eye Tracking Technologies in a Non-invasive and Low Cost Way., , , , , , and . Frontiers Comput. Neurosci., (2016)Method for Improving EEG Based Emotion Recognition by Combining It with Synchronized Biometric and Eye Tracking Technologies in a Non-invasive and Low Cost Way., , , and . Frontiers Comput. Neurosci., (2016)Validation of a Framework for Enriching Human-Computer-Human Interaction with Awareness in a Seamless Way., , and . Interact. Comput., 26 (5): 433-449 (2014)Combining InterMod agile methodology with usability engineering in a mobile application development., , , and . Interacción, page 39:1-39:8. ACM, (2012)Study of the accessibility of a sample of scientific electronic journal publishing platforms: Changes from 2011 to 2016., , , and . Online Inf. Rev., 42 (3): 387-411 (2018)Emotion recognition in video and audio through the use of Artificial Intelligence techniques., and . Interacción, page 30:1-30:2. ACM, (2019)Photogram Classification-Based Emotion Recognition., and . IEEE Access, (2021)Rhizomer: Interactive semantic knowledge graphs exploration., , and . SoftwareX, (December 2022)EmotionsOnto: an Ontology for Developing Affective Applications., , , and . J. Univers. Comput. Sci., 20 (13): 1813-1828 (2014)Scientific Production on Web Usability., , , , and . Interacción, page 20. ACM, (2016)