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Automatic Critical Mechanic Discovery in Video Games., , , , and . CoRR, (2019)Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education., , , , , and . FIE, page 1-9. IEEE, (2020)SeekWhence a retrospective analysis tool for general game design., , and . FDG, page 4:1-4:6. ACM, (2017)Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)., , , , , and . CHI PLAY (Companion), page 257-261. ACM, (2020)On the Assembly line: A View from Industrial Sociology., and . BASYS, volume 220 of IFIP, page 291-300. Springer, (2006)AI-Assisted Game Debugging with Cicero., , , , and . CEC, page 1-8. IEEE, (2018)Procedural Content Generation via Knowledge Transformation (PCG-KT)., , , , , and . IEEE Trans. Games, 16 (1): 36-50 (March 2024)Procedural Content Generation via Knowledge Transformation (PCG-KT)., , , , , and . CoRR, (2023)Pitako - Recommending Game Design Elements in Cicero., , , and . CoG, page 1-8. IEEE, (2019)Design of a Self-standing Multimedia Enriched Projector to enhance teaching experience in classroom in Brazilian public schools., , , , , , , , and . Revista Brasileira de Informática na Educ., (2013)