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Tangibot: A tangible-mediated robot to support cognitive games for ageing people - A usability study.

, , and . Pervasive Mob. Comput., (2017)

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Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces., , , and . Interact. Comput., 30 (3): 187-206 (2018)WeTab: hacia la construcción de entornos multi-superficie para juegos de sobremesa basados en tabletas., , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 211-220. CEUR-WS.org, (2014)MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations?, , and . NordiCHI, page 2. ACM, (2016)Tangibot: A collaborative multiplayer game for pediatric patients., , , and . Int. J. Medical Informatics, (2019)Towards Creative Smart Learning Environments: Experiences and Challenges., , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 56-71 (2015)MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers - An Evaluation of Precision Tasks., , , and . CHI Extended Abstracts, page 2474-2481. ACM, (2016)From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative., , and . ICALT, page 100-101. IEEE Computer Society, (2016)Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction., , and . ICALT, page 130-132. IEEE Computer Society, (2016)Airsteroids: Re-designing the Arcade Game Using MarkAirs., , , and . ITS, page 413-416. ACM, (2015)Design and evaluation of a tangible-mediated robot for kindergarten instruction., , , and . Advances in Computer Entertainment, page 3:1-3:11. ACM, (2015)