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Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection.

, , and . VS-GAMES, volume 15 of Procedia Computer Science, page 17-24. Elsevier, (2012)

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Facilitating educators' knowledge sharing with dedicated Information Systems., , and . Comput. Hum. Behav., 29 (2): 445-455 (2013)Games and Learning: Potential and Limitations from the Players' Point of View., , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 134-145. Springer, (2018)Meeting players where they are: Digital games and learning ecologies., , , , , and . Br. J. Educ. Technol., 50 (4): 1687-1712 (2019)Supporting Human Capital development with Serious Games: An analysis of three experiences., , , , and . Comput. Hum. Behav., (2014)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games., , , , , , , , , and . Comput. Educ., (2016)Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection., , and . VS-GAMES, volume 15 of Procedia Computer Science, page 17-24. Elsevier, (2012)Learning through Game Making: An HCI Perspective., , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 513-524. Springer, (2014)Library Not Found - The Disconnect between Gaming Research and Development., , , , , , , , , and . CSEDU (2), page 134-141. SciTePress, (2018)978-989-758-291-2.Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning., , , and . ECIS, page 93. (2012)The distant Horizon: Investigating the relationship between social sciences academic research and game development., , , , , , , , , and . Entertain. Comput., (2020)