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Aligning Learning Outcomes to Learning Resources: A Lexico-Semantic Spatial Approach.

, , , , , , , and . IJCAI, page 5168-5174. ijcai.org, (2019)

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Teachers' expectations and concerns about introducing Virtual Patients in a clinical course., and . Bio-Algorithms and Med-Systems, 5 (9): 22 (2009)Integration of Theoretical Knowledge and Clinical Practice Using Virtual Patients., , , , , , , , , and 6 other author(s). Bio-Algorithms and Med-Systems, 5 (9): 27 (2009)Enabling Interoperability, Accessibility and Reusability of Virtual Patients - Findings from the eViP project., , , , , and . Bio-Algorithms and Med-Systems, 5 (9): 68 (2009)Use and Usability of Health related E-services among the Senior Citizens., and . Bio-Algorithms and Med-Systems, 8 (1): 133-144 (2012)Learning Outcomes and Their Relatedness in a Medical Curriculum., , , , , , , , and . BEA@ACL, page 402-411. Association for Computational Linguistics, (2019)Analysis of EU - USA cooperation opportunities on IT skills for healthcare workforce., , , and . MIE, volume 210 of Studies in Health Technology and Informatics, page 561-563. IOS Press, (2015)Enabling Interoperability, Accessibility and Reusability of Virtual Patients across Europe - Design and Implementation., , , , , and . MIE, volume 150 of Studies in Health Technology and Informatics, page 826-830. IOS Press, (2009)Creating and validating e-cases as educational tools in general practitioners' continuing medical education context., , , , , , , , , and . Bio Algorithms Med Syst., (2018)A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators., , , , , , and . IEEE Trans. Games, 15 (3): 399-410 (September 2023)Virtual Patients in a Real Clinical Context using Augmented Reality: Impact on Antibiotics Prescription Behaviors., and . MIE, volume 205 of Studies in Health Technology and Informatics, page 707-711. IOS Press, (2014)