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Target selection for AI companions in FPS games., , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)SymGAN: Orientation Estimation without Annotation for Symmetric Objects., , , , and . WACV, page 1657-1666. IEEE, (2020)Towards the design of a human-like FPS NPC using pheromone maps., , , and . IGIC, page 275-282. IEEE, (2013)Contextual Reinforcement Learning of Visuo-tactile Multi-fingered Grasping Policies., , , , and . CoRR, (2019)Camera-to-Robot Pose Estimation from a Single Image., , , , , , , and . CoRR, (2019)RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control., , , , , , , , and . CoRR, (2022)Parallel Inversion of Neural Radiance Fields for Robust Pose Estimation., , , , , , , and . CoRR, (2022)HANDAL: A Dataset of Real-World Manipulable Object Categories with Pose Annotations, Affordances, and Reconstructions., , , , , , and . IROS, page 11428-11435. (2023)TTA-COPE: Test-Time Adaptation for Category-Level Object Pose Estimation., , , , , , , , and . CVPR, page 21285-21295. IEEE, (2023)Variable Bitrate Neural Fields., , , , , , and . SIGGRAPH (Conference Paper Track), page 41:1-41:9. ACM, (2022)