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Antiviral Drugs, Antibodies, and Vaccines for COVID-19, and . page 149--165. Springer Nature Singapore, Singapore, (2022)Creative teaching using hybrid e-learning and virtual reality., , and . KES, volume 225 of Procedia Computer Science, page 1151-1160. Elsevier, (2023)Application of Biological Information from Eye Blinking to Mutual Communication for e-Learning: Results of PBL Activities for Students., , , , , , , , , and . KES, volume 176 of Procedia Computer Science, page 3029-3036. Elsevier, (2020)US Students Carry out Nuclear Safety Project in a Virtual Environment., , , , , and . KES, volume 22 of Procedia Computer Science, page 1354-1360. Elsevier, (2013)Virtual workshop for creative teaching of STEM courses., , , and . KES, volume 126 of Procedia Computer Science, page 927-936. Elsevier, (2018)Virtual reality enhances active student learning., and . KES, volume 207 of Procedia Computer Science, page 408-415. Elsevier, (2022)Blinking Eyes Behaviors and Face Temperatures of Students in YouTube Lessons - For the Future E-learning Class., , , , , and . KES, volume 96 of Procedia Computer Science, page 1619-1626. Elsevier, (2016)Active Learning Classes (in KOSEN Colleges of Japan) Using ICT and Tools for Obtaining Biological Information to Enhance the Creativity of Engineering Design Students., , , , , , , , , and . KES, volume 176 of Procedia Computer Science, page 2108-2116. Elsevier, (2020)Introducing Eye Blink of a Student to the Virtual World and Evaluating the Affection of the Eye Blinking During the e-learning., , , , , and . KES, volume 35 of Procedia Computer Science, page 1229-1238. Elsevier, (2014)Eco Car Project for Japan Students as a Virtual PBL Class., , , , , and . KES, volume 22 of Procedia Computer Science, page 828-835. Elsevier, (2013)