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Virtual Experiences of Metaverse Using Mobile Type Head-Mounted Displays and Their Applicability., , , , , , , , , and . KES, volume 207 of Procedia Computer Science, page 4428-4433. Elsevier, (2022)Virtual reality enhances active student learning., and . KES, volume 207 of Procedia Computer Science, page 408-415. Elsevier, (2022)Blinking Eyes Behaviors and Face Temperatures of Students in YouTube Lessons - For the Future E-learning Class., , , , , and . KES, volume 96 of Procedia Computer Science, page 1619-1626. Elsevier, (2016)Active Learning Classes (in KOSEN Colleges of Japan) Using ICT and Tools for Obtaining Biological Information to Enhance the Creativity of Engineering Design Students., , , , , , , , , and . KES, volume 176 of Procedia Computer Science, page 2108-2116. Elsevier, (2020)Introducing Eye Blink of a Student to the Virtual World and Evaluating the Affection of the Eye Blinking During the e-learning., , , , , and . KES, volume 35 of Procedia Computer Science, page 1229-1238. Elsevier, (2014)Some Psychological Responses Measured by a Commercial Electrooculography Sensor and Its Applicability., , , , , , , , and . KES, volume 126 of Procedia Computer Science, page 1014-1022. Elsevier, (2018)Eco Car Project for Japan Students as a Virtual PBL Class., , , , , and . KES, volume 22 of Procedia Computer Science, page 828-835. Elsevier, (2013)Measurements of Eye Movement and Teachers' Concentration during the Preparation of Teaching Materials., , , , , , , , and . KES, volume 159 of Procedia Computer Science, page 1499-1506. Elsevier, (2019)Virtual STEM activity for renewable energy., , , , and . KES, volume 112 of Procedia Computer Science, page 946-955. Elsevier, (2017)Virtual Experiments in Metaverse and their Applications to Collaborative Projects: The framework and its significance., , , , , , , , , and . KES, volume 176 of Procedia Computer Science, page 2125-2132. Elsevier, (2020)