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Multimodal analysis of the implicit affective channel in computer-mediated textual communication., , , , и . ICMI, стр. 145-152. ACM, (2012)In Support of Pair Programming in the Introductory Computer Science Course., , , , и . Comput. Sci. Educ., 12 (3): 197-212 (2002)"I remember how to do it": exploring upper elementary students' collaborative regulation while pair programming using epistemic network analysis., , , и . Comput. Sci. Educ., 33 (3): 429-457 (июля 2023)The relationship between task difficulty and emotion in online computer programming tutoring (abstract only)., , , , и . SIGCSE, стр. 721. ACM, (2014)Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment., , , , , и . ITS, том 9684 из Lecture Notes in Computer Science, стр. 165-175. Springer, (2016)Investigating Student Interest and Engagement in Game-Based Learning Environments., , , , , , , , , и . AIED (1), том 13355 из Lecture Notes in Computer Science, стр. 711-716. Springer, (2022)It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning., , , , , , , , , и 1 other автор(ы). AIED (Posters/Late Breaking Results/...), том 1831 из Communications in Computer and Information Science, стр. 497-503. Springer, (2023)Collaborative Dialogue and Types of Conflict: An Analysis of Pair Programming Interactions between Upper Elementary Students., , , , , , и . SIGCSE, стр. 1184-1190. ACM, (2021)Work in Progress Report: A STEM EcoSystem Approach to CS/CT for All in a Middle School., , , , , , , и . SIGCSE, стр. 999-1004. ACM, (2020)Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics., , , , , и . EDM, International Educational Data Mining Society (IEDMS), (2018)