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The Value-Improvement Path: Towards Better Representations for Reinforcement Learning.

, , , , , , and . AAAI, page 7160-7168. AAAI Press, (2021)

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Mastering the game of Go with deep neural networks and tree search, , , , , , , , , and . (2016)Internet/Cyberculture/ Digital Culture/New Media/ Fill-in-the-Blank Studies.. New Media Soc., 6 (1): 55-64 (2004)Looking Backwards, Looking Forward: Cyberculture Studies 1990-2000. Web.Studies: Rewiring Media Studies for the Digital Age, Arnold, London, (2000)Non-Linear Monte-Carlo Search in Civilization II., , and . IJCAI, page 2404-2410. IJCAI/AAAI, (2011)Scene understanding for a high-mobility walking robot., , , , , , and . IROS, page 1144-1151. IEEE, (2015)Prioritized Experience Replay, , , and . (2015)cite arxiv:1511.05952Comment: Published at ICLR 2016.Learning Autonomous Driving Styles and Maneuvers from Expert Demonstration., , and . ISER, volume 88 of Springer Tracts in Advanced Robotics, page 371-386. Springer, (2012)Memory-based control with recurrent neural networks., , , and . CoRR, (2015)Reinforcement Learning with Unsupervised Auxiliary Tasks., , , , , , and . CoRR, (2016)Technical perspective: Solving imperfect information games.. Commun. ACM, 60 (11): 80 (2017)