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What's Cooking? Olfactory Sensing Using Off-the-Shelf Components.

, , and . UIST (Adjunct Volume), page 1:1-1:3. ACM, (2022)

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Mixsourcing: a remix framework as a form of crowdsourcing., , and . CHI Extended Abstracts, page 895-900. ACM, (2013)Journeys & Notes: Designing Social Computing for Non-Places., , and . CHI, page 4722-4733. ACM, (2016)Dream Garden: Exploring Location-Based, Collaboratively-Created Augmented Reality Spaces., and . CHI Extended Abstracts, page 92:1-92:6. ACM, (2023)ARctic Escape: Promoting Social Connection, Teamwork, and Collaboration Using a Co-Located Augmented Reality Escape Room., , and . CHI Extended Abstracts, page 38:1-38:6. ACM, (2023)NewsPad: designing for collaborative storytelling in neighborhoods., and . CHI Extended Abstracts, page 1987-1992. ACM, (2014)WeDo: End-To-End Computer Supported Collective Action., , , , , , , , and . ICWSM, The AAAI Press, (2014)Mindful Garden: Supporting Reflection on Biosignals in a Co-Located Augmented Reality Mindfulness Experience., , , , , , and . CSCW Companion, page 201-204. ACM, (2022)WeDo: End-To-End Computer Supported Collective Action., , , , , , , , and . ICWSM, (2014)ScratchR: Sharing User-generated Programmable Media.. CoRR, (2015)Ball-AR: Fostering Playful Co-Located Interaction Through Environment-centric Physical Activity with AR., and . CoRR, (2023)