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A transferable neural network for Hex., , , and . J. Int. Comput. Games Assoc., 40 (3): 224-233 (2018)Game-Tree Search Using Proof Numbers: The First Twenty Years., , , and . J. Int. Comput. Games Assoc., 35 (3): 131-156 (2012)Computer Go: A Research Agenda.. J. Int. Comput. Games Assoc., 22 (2): 104-112 (1999)Near Optimal Hierarchical Path-Finding., , and . J. Game Dev., 1 (1): 1-30 (2004)Sample-based learning and search with permanent and transient memories., , and . ICML, volume 307 of ACM International Conference Proceeding Series, page 968-975. ACM, (2008)Finite Set Intervals in Oz., and . WLP, page 17-19. Ludwig Maximilians Universität München, (1997)Applying Product-Integrated RFID Transponders for Tracking Vehicles Across the Automotive Life Cycle., , , , , and . LDIC, page 291-301. Springer, (2014)Investigating the Limits of Monte-Carlo Tree Search Methods in Computer Go., and . Computers and Games, volume 8427 of Lecture Notes in Computer Science, page 39-48. Springer, (2013)Review: Computer Go 1984-2000.. Computers and Games, volume 2063 of Lecture Notes in Computer Science, page 405-413. Springer, (2000)Proof-Set Search.. Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 88-107. Springer, (2002)