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Hessian Based Smoothing Splines for Manifold Learning.. CoRR, (2023)Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments., , и . Comput. Hum. Behav., (2020)Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness., , , , и . Virtual Real., 28 (1): 22 (марта 2024)Effects of display lag on vection and presence in the Oculus Rift HMD., , , и . Virtual Real., 26 (2): 425-436 (2022)Variation-aware aging analysis with non-Gaussian parameters., , , и . ISOCC, стр. 88-91. IEEE, (2011)A Novel Nuanced Conversation Evaluation Framework for Large Language Models in Mental Health., , , и . CoRR, (2024)Ayudante: A Deep Reinforcement Learning Approach to Assist Persistent Memory Programming., , , , и . USENIX Annual Technical Conference, стр. 789-804. USENIX Association, (2021)SubZero: zero-copy IO for persistent main memory file systems., , , , и . APSys, стр. 1-8. ACM, (2020)Enhanced 3D Point Cloud from a Light Field Image., , , и . Remote. Sens., 12 (7): 1125 (2020)Digital fabrics for online shopping and fashion design., , , , , , и . Frontiers Virtual Real., (марта 2023)