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Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments

, , and . Journal of Virtual Reality and Broadcasting, (January 2009)

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Virtuelle Räme., , and . Künstliche Intell., 8 (1): 26-33 (1994)On Structuring Domain-Specific Knowledge. LILOG-Report, (1987)Deictic object reference in task-oriented dialogue, , , , and . Situated Communication, Mouton de Gruyter, Berlin, (2006)An Event Metric and an Episode Metric for a Virtual Guide., and . ICAART (2), page 543-546. SciTePress, (2013)Affective computing with primary and secondary emotions in a virtual human., and . Auton. Agents Multi Agent Syst., 20 (1): 32-49 (2010)Lifelike Gesture Synthesis and Timing for Conversational Agents., and . Gesture Workshop, volume 2298 of Lecture Notes in Computer Science, page 120-133. Springer, (2001)Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide., and . HCI (4), volume 8007 of Lecture Notes in Computer Science, page 117-125. Springer, (2013)A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application., , , and . IVA, volume 3661 of Lecture Notes in Computer Science, page 329-343. Springer, (2005)Antwortgenerierung, flexible Wortwahl und elaborative Inferenzen - ein Regelinventar für LEU/2., and . Ontologie und Axiomatik der Wissensbasis von LILOG, volume 307 of Informatik-Fachberichte, Springer, (1992)Kognitive Kategorien.. GWAI, volume 216 of Informatik-Fachberichte, page 482-483. Springer, (1989)