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Automatic Public State Space Abstraction in Imperfect Information Games., , , and . AAAI Workshop: Computer Poker and Imperfect Information, volume WS-15-07 of AAAI Technical Report, AAAI Press, (2015)Player of Games., , , , , , , , , and 3 other author(s). CoRR, (2021)Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines., , , , , and . CoRR, (2018)Sound Algorithms in Imperfect Information Games., , , , , and . AAMAS, page 1674-1676. ACM, (2021)DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker., , , , , , , , , and . CoRR, (2017)Revisiting CFR+ and Alternating Updates., , and . J. Artif. Intell. Res., (2019)AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games., , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games., , , and . CoRR, (2016)Revisiting CFR+ and Alternating Updates., , and . CoRR, (2018)Sound Search in Imperfect Information Games., , , , , and . CoRR, (2020)