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Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System., , , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 948-975 (2023)Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World., , , , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 893-918 (2023)Drone Chi: Somaesthetic Human-Drone Interaction., , , , , and . CHI, page 1-13. ACM, (2020)Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study., , , , and . Conference on Designing Interactive Systems, page 2611-2624. ACM, (2023)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences., , , and . CHI PLAY, page 299-313. ACM, (2018)Towards Understanding the Design of Body-Actuated Play., , and . CHI PLAY, page 388-391. ACM, (2022)TouchMate: Understanding the Design of Body Actuating Games using Physical Touch., , , , and . CHI PLAY, page 153-158. ACM, (2022)Pneunocchio: A playful nose augmentation for facilitating embodied representation., , , , , , , and . UIST (Adjunct Volume), page 40:1-40:3. ACM, (2023)"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon., , , , , , , , , and . TEI, page 337-347. ACM, (2020)