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Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play., , , , , , , , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 420-431. Springer, (2015)Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury., , , and . HCI (10), volume 8013 of Lecture Notes in Computer Science, page 391-400. Springer, (2013)2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces., and . Audio Mostly Conference, page 44:1-44:8. ACM, (2017)Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation., , , , , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 524-538. Springer, (2019)First-Person Walkers: Understanding the Walker Experience through Four Design Themes., , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Limited Control Over the Body as Intriguing Play Design Resource., , , , , , , , , and 1 other author(s). CHI, page 435:1-435:16. ACM, (2021)Life Tree: Understanding the Design of Breathing Exercise Games., , , and . CHI PLAY, page 19-31. ACM, (2017)Improved Background Removal through Polarisation in Vision-Based Tabletop Interface., , , and . ACIS-ICIS, page 326-331. IEEE Computer Society, (2007)Re-sensitising the body: interactive art and the Feldenkrais method., , , , , and . Int. J. Arts Technol., 6 (4): 339-356 (2013)Methods Beyond the Screen: Conducting remote player studies for game design research., , and . DiGRA Conference, Digital Games Research Association, (2019)