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A novel BCI-controlled pneumatic glove system for home-based neurorehabilitation., , и . EMBC, стр. 3622-3625. IEEE, (2014)Use of Neural Signals to Evaluate the Quality of Generative Adversarial Network Performance in Facial Image Generation., , , и . CoRR, (2018)CNNs for Heart Rate Estimation and Human Activity Recognition in Wrist Worn Sensing Applications., , , и . PerCom Workshops, стр. 1-6. IEEE, (2020)A Concept for Extending the Applicability of Constraint-Induced Movement Therapy through Motor Cortex Activity Feedback Using a Neural Prosthesis., , , и . Comput. Intell. Neurosci., (2007)Generative Adversarial Networks in Computer Vision: A Survey and Taxonomy., , и . ACM Comput. Surv., 54 (2): 37:1-37:38 (2022)An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games., , , и . DS-RT, стр. 155-156. IEEE Computer Society, (2012)An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games., , и . DS-RT, стр. 111-117. IEEE Computer Society, (2012)Distributed Monte Carlo simulation of light transportation in tissue., , , , , и . IPDPS, IEEE, (2006)A Sensor Glove System for Rehabilitation in Instrumental Activities of Daily Living., и . HCI (29), том 374 из Communications in Computer and Information Science, стр. 135-139. Springer, (2013)Effects of feedback latency on P300-based brain-computer interface., , и . EMBC, стр. 2315-2318. IEEE, (2015)