Author of the publication

Home is Where the Lab is: A Comparison of Online and Lab Data From a Time-sensitive Study of Interruption.

, , , and . Hum. Comput., 2 (1): 45-67 (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

How external and internal resources influence user action: the case of infusion devices., , , and . Cogn. Technol. Work., 18 (4): 793-805 (2016)Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games., , , , , and . Int. J. Game Based Learn., 7 (3): 93-97 (2017)Using Nature-based Soundscapes to Support Task Performance and Mood., , , and . CHI Extended Abstracts, page 2802-2809. ACM, (2017)Understanding People: A Course on Qualitative and Quantitative HCI Research Methods., , , , and . CHI Extended Abstracts, page 1170-1173. ACM, (2017)Creativity in Citizen Cyberscience., , , , , , , , , and 3 other author(s). Hum. Comput., 3 (1): 181-204 (2016)Home is Where the Lab is: A Comparison of Online and Lab Data From a Time-sensitive Study of Interruption., , , and . Hum. Comput., 2 (1): 45-67 (2015)A Special Interest Group on Designed and Engineered Friction in Interaction., , , , , , and . CHI Extended Abstracts, page 158:1-158:4. ACM, (2021)Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination., , , and . CHI Extended Abstracts, page 284:1-284:8. ACM, (2022)Research Methods for HCI: Understanding People Using Interactive Technologies., , , , and . CHI Extended Abstracts, page 1028-1031. ACM, (2016)"I want to be a captain! I want to be a captain!": gamification in the old weather citizen science project., , , and . Gamification, page 79-82. ACM, (2013)