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Technology Acceptance of Augmented Reality and Wearable Technologies.

, , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 129-141. Springer, (2017)

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Collaborative Work and Learning with Large Amount of Graphical Content in a 3D Virtual World Using Texture Generation Model Built on Stream Processors., , and . Int. J. Multim. Data Eng. Manag., 5 (2): 18-40 (2014)Asynchronous Immersive Classes in a 3D Virtual World: Extended Description of vAcademia., , , and . Trans. Comput. Sci., (2013)Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example., , , , and . Trans. Comput. Sci., (2014)Collaborative Virtual Environments for Reflective Community Building at Work: The Case of TARGET., , and . Computer-Supported Collaborative Learning at the Workplace, volume 14 of Computer-Supported Collaborative Learning Series, Springer, (2013)DE-TEL - A European initiative for Doctoral Education in Technology-Enhanced Learning., and . ERCIM News, (2020)Use of a Collaborative Virtual Reality Simulation for Multi-Professional Training in Emergency Management Communications., , , and . TALE, page 408-415. IEEE, (2018)Virtual City as a Place for Educational and Social Activities., , , and . Int. J. Emerg. Technol. Learn., 4 (2): 13-18 (2009)Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality., and . VR, page 1600-1605. IEEE, (2019)Discovering Best Practices for Educational Video Conferencing Systems., and . HCI (30), volume 14040 of Lecture Notes in Computer Science, page 182-200. Springer, (2023)Training nurses and educating the public using a virtual operating room with Oculus Rift., , , , , , and . VSMM, page 206-213. IEEE, (2014)