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Launchpad: A Rhythm-Based Level Generator for 2-D Platformers., , , , , и . IEEE Trans. Comput. Intell. AI Games, 3 (1): 1-16 (2011)Newsgames - Procedural Rhetoric Meets Political Cartoons.. DiGRA Conference, Digital Games Research Association, (2009)Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters., , , , , , , и . AIIDE, AAAI, (2013)Prom Week., , , , , и . AIIDE, AAAI, (2013)Comme il Faut: A System for Authoring Playable Social Models., , , , и . AIIDE, The AAAI Press, (2011)Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics., , и . FDG, стр. 224-231. ACM, (2010)Order-fulfillment games: an analysis of games about serving customers., и . FDG, стр. 43:1-43:7. ACM, (2019)Proceduralist readings: how to find meaning in games with graphical logics., , , и . FDG, стр. 115-122. ACM, (2011)Understanding representation in playable simulations., и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Design Considerations for Creating AI-based Gameplay., , и . AIIDE Workshops, том 3217 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)