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Achieving the Illusion of Agency.

, , , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 114-125. Springer, (2012)

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Curriculum Design for Machine Learners in Sequential Decision Tasks., , , , , and . IEEE Trans. Emerg. Top. Comput. Intell., 2 (4): 268-277 (2018)Human Subtlety Proofs: Using Computer Games to Model Cognitive Processes for Cybersecurity., , , and . Int. J. Hum. Comput. Interact., 33 (1): 44-54 (2017)Declarative Optimization-Based Drama Management in Interactive Fiction., , , and . IEEE Computer Graphics and Applications, 26 (3): 32-41 (2006)A System for Assessment of Canine-Human Interaction during Animal-Assisted Therapies., , , , , , , , , and 2 other author(s). EMBC, page 4347-4350. IEEE, (2018)A Smart Collar for Assessment of Activity Levels and Environmental Conditions for Guide Dogs., , , , , and . EMBC, page 4628-4631. IEEE, (2020)Reinforcement learning for declarative optimization-based drama management., , , and . AAMAS, page 775-782. ACM, (2006)Knowledge discovery for characterizing team success or failure in (A)RTS games., and . CIG, page 1-8. IEEE, (2013)Preliminary Evaluation of Dog-Drone Technological Interfaces: Challenges and Opportunities., , , , , , and . ACI, page 16:1-16:5. ACM, (2019)Spatial Game Signatures for Bot Detection in Social Games., , , and . AIIDE, The AAAI Press, (2012)When Players Quit (Playing Scrabble)., and . AIIDE, The AAAI Press, (2012)