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Curriculum Design for Machine Learners in Sequential Decision Tasks., , , , , и . IEEE Trans. Emerg. Top. Comput. Intell., 2 (4): 268-277 (2018)Declarative Optimization-Based Drama Management in Interactive Fiction., , , и . IEEE Computer Graphics and Applications, 26 (3): 32-41 (2006)Human Subtlety Proofs: Using Computer Games to Model Cognitive Processes for Cybersecurity., , , и . Int. J. Hum. Comput. Interact., 33 (1): 44-54 (2017)Spatial Game Signatures for Bot Detection in Social Games., , , и . AIIDE, The AAAI Press, (2012)When Players Quit (Playing Scrabble)., и . AIIDE, The AAAI Press, (2012)Towards a Multimodal Synchronized System for Quantifying Psychophysiological States in Canine Assisted Interactions., , , , и . ACI, стр. 4:1-4:13. ACM, (2023)Contact-Free Simultaneous Sensing of Human Heart Rate and Canine Breathing Rate for Animal Assisted Interactions., , , , , и . ACI, стр. 16:1-16:10. ACM, (2022)ECG and Respiration Signal Reconstruction from an IMU at Various Orientations during Rest or Sleep for Dog Welfare Monitoring., , , , и . ACI, стр. 7:1-7:9. ACM, (2021)A Formal Game for Eliciting Story Structure from Authors., и . INT@AIIDE, том WS-12-14 из AAAI Technical Report, AAAI Press, (2012)Knowledge discovery for characterizing team success or failure in (A)RTS games., и . CIG, стр. 1-8. IEEE, (2013)