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Gamification of student peer review in education: A systematic literature review., , and . Educ. Inf. Technol., 25 (6): 5205-5234 (2020)How (not) to write an introductory programming exam., , , , , , , , and . ACE, volume 160 of CRPIT, page 137-146. Australian Computer Society, (2015)How Can Adding a Movement Improve Target Acquisition Efficacy?, , , , and . INTERACT (3), volume 10515 of Lecture Notes in Computer Science, page 496-514. Springer, (2017)Understanding Student Evaluation of Teaching in Computer Science Courses., , , and . COMPUTE, page 13-18. ACM, (2023)Digging into Computer Science Students' Learning Journals., , , and . Koli Calling, page 16:1-16:6. ACM, (2020)Learning to Program is Easy.. ITiCSE, page 284-289. ACM, (2016)Evaluating a large language model's ability to solve programming exercises from an introductory bioinformatics course., , , , and . PLoS Comput. Biol., (2023)Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study., , and . VISIGRAPP (1: GRAPP), page 126-135. SCITEPRESS, (2022)A systematic review of tools that support peer assessment.. Comput. Sci. Educ., 19 (4): 209-232 (2009)Computing Education Research in Australasia., , , and . Past, Present and Future of Computing Education Research, Springer, (2023)