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The MUPPLE Competence Continuum.

, , , , and . MUPPLE@EC-TEL, volume 506 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)

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Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour., , , , and . Comput. Educ., (2015)A quest for meta-learning gains in a physics serious game., , , and . Educ. Inf. Technol., 19 (2): 361-374 (2014)Supporting lifelong learners to build personal learning ecologies in daily physical spaces., , and . IJMLO, 7 (3/4): 177-196 (2013)Video-or text-based rubrics: What is most effective for mental model growth of complex skills within formative assessment in secondary schools?, , , , and . Comput. Hum. Behav., (2019)Educational Functions and Design of Badge Systems: A Conceptual Literature Review., , , , and . IEEE Trans. Learn. Technol., 11 (4): 536-544 (2018)Contextualized Learning: Supporting Learning in Context. (2006)Concepts for personalizing learning in virtual learning environments, , , , and . Learning in the Synergy of Multiple Disciplines, Proceedings of the EC-TEL 2009, volume 5794 of Lecture Notes in Computer Science, Berlin/Heidelberg, Springer, (October 2009)A Context-Sensitive Nomadic Exhibition Guide., and . HUC, volume 1927 of Lecture Notes in Computer Science, page 127-142. Springer, (2000)DojoAnalytics: A Learning Analytics interoperable component for DojoIBL., , , and . mLearn, page 2:1-2:8. ACM, (2017)Widget, Widget on the Wall, Am I Performing Well at All?, , , , , and . IEEE Trans. Learn. Technol., 10 (1): 42-52 (2017)