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Fine Tuning the Persuasion in Persuasive Games.

, , , , and . PERSUASIVE, volume 4744 of Lecture Notes in Computer Science, page 36-47. Springer, (2007)

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Metaphorscape., , , and . EuroPLoP, page 224-254. UVK - Universitaetsverlag Konstanz, (2004)Metaphors for Electronic Music Production in Reason and Live., , , and . APCHI, volume 3101 of Lecture Notes in Computer Science, page 111-120. Springer, (2004)Icons R Icons., , and . AUIC, volume 18 of CRPIT, page 25-32. Australian Computer Society, (2003)Well-Being to "Well Done!": The Development Cycle in Role-Playing Games., , , and . PERSUASIVE, volume 3962 of Lecture Notes in Computer Science, page 96-99. Springer, (2006)Feeling Strangely Fine: The Well-Being Economy in Popular Games., , , and . PERSUASIVE, volume 3962 of Lecture Notes in Computer Science, page 60-71. Springer, (2006)Investigating Social Software as Persuasive Technology., , , and . PERSUASIVE, volume 3962 of Lecture Notes in Computer Science, page 104-107. Springer, (2006)A taxonomy of user-interface metaphors., , and . CHINZ, page 25-30. ACM, (2002)Interface Ontology: Creating a Physical World for Computer Interfaces.. EuroPLoP, page 1-18. UVK - Universitaetsverlag Konstanz, (2003)Fine Tuning the Persuasion in Persuasive Games., , , , and . PERSUASIVE, volume 4744 of Lecture Notes in Computer Science, page 36-47. Springer, (2007)StoryTrek: experiencing stories in the real world., , , , and . MindTrek, page 125-132. ACM, (2011)