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Immersive Learning Environment with Integrated Interactive Video and Ubiquitous Technologies.

, , , , , and . J. Convergence Inf. Technol., 5 (9): 61-72 (2010)

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Synthesis and verification of cyclic combinational circuits., , , , and . SoCC, page 257-262. IEEE, (2015)To develop the ubiquitous adventure RPG (role play game) game-based learning system., , and . SMC, page 2973-2978. IEEE, (2012)Developing an Interactive Video Game-Based Learning Environment., , , , and . J. Softw., 4 (2): 132-139 (2009)Using structural relations for checking combinationality of cyclic circuits., , , , and . DATE, page 325-328. ACM, (2015)Developing the Outdoor Game-Based Learning Environment by Using Ubiquitous Technologies., , , and . ICALT, page 270-272. IEEE Computer Society, (2009)Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies., , , , and . MTDL@MM, page 39-48. ACM, (2009)Constructing the 2D Adventure Game-Based Assessment System., , , , , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 376-385. Springer, (2009)Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment., , , and . ICWL, volume 5145 of Lecture Notes in Computer Science, page 241-252. Springer, (2008)Using Adventure Game to Facilitate Learning Assessment Process., , , , and . J. Convergence Inf. Technol., 5 (9): 126-134 (2010)Immersive Learning Environment with Integrated Interactive Video and Ubiquitous Technologies., , , , , and . J. Convergence Inf. Technol., 5 (9): 61-72 (2010)