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Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination., , , , , , , , , and 2 other author(s). AIS Trans. Hum. Comput. Interact., 8 (1): 2 (2016)MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 3 (4): 7-26 (2013)Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 7 (4): 86-100 (2017)Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game., , , , , , , , , and 1 other author(s). Int. J. Game Based Learn., 9 (3): 1-22 (2019)Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback., , , , , , , , , and 7 other author(s). PERSUASIVE, volume 8462 of Lecture Notes in Computer Science, page 92-105. Springer, (2014)Reliable deception cues training in an interactive video game., , , , , , , , , and 5 other author(s). Comput. Hum. Behav., (2018)Mitigating bias blind spot via a serious video game., , , , , , , , , and 2 other author(s). Comput. Hum. Behav., (2016)Serious Games: An Evaluation Framework and Case Study., , , , , , , , , and 2 other author(s). HICSS, page 638-647. IEEE Computer Society, (2016)