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Weaponized disinformation spread and its impact on multi-commodity critical infrastructure networks., , , , , , and . Reliab. Eng. Syst. Saf., (March 2024)Theorizing Prejudice Reduction via Mediated Intergroup Contact: Extending the Intergroup Contact Theory to Media Contexts., , , , and . J. Media Psychol. Theor. Methods Appl., 34 (2): 89-100 (2022)Empowered by Persuasive Deception., , , , , , , , and . Commun. Res., 41 (6): 852-876 (2014)Mitigating bias blind spot via a serious video game., , , , , , , , , and 2 other author(s). Comput. Hum. Behav., (2016)MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 3 (4): 7-26 (2013)Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination., , , , , , , , , and 2 other author(s). AIS Trans. Hum. Comput. Interact., 8 (1): 2 (2016)Simmering on the Back Burner or Playing with Fire? Examining the Consequences of Back-Burner Digital Communication Among Ex-Partners., , , and . Cyberpsychology Behav. Soc. Netw., 24 (7): 473-479 (July 2021)Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback., , , , , , , , , and 7 other author(s). PERSUASIVE, volume 8462 of Lecture Notes in Computer Science, page 92-105. Springer, (2014)Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 7 (4): 86-100 (2017)