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Другие публикации лиц с тем же именем

Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration., , , , и . ISMAR, стр. 214-222. IEEE, (2023)Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis., , , , и . SIGGRAPH Posters, стр. 66:1-66:2. ACM, (2022)Nonpreemptive priority scheme for the S-MAC protocol in multimedia mobile sensor networks., , , и . Telecommun. Syst., 52 (4): 2533-2540 (2013)Adaptive channel allocation strategy for mobile ad hoc networks., , и . Math. Comput. Model., 57 (11-12): 2720-2730 (2013)Estimating the simulator sickness in immersive virtual reality with optical flow analysis., , , , , , и . SIGGRAPH ASIA (Posters), стр. 16:1-16:2. ACM, (2017)Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device., , , , , и . SIGGRAPH Posters, стр. 28:1-28:2. ACM, (2020)Archaeological Excavation Simulation for Interaction in Virtual Reality., , , , и . VR, стр. 1249-1250. IEEE, (2019)OoEs: playing in the immersive game with augmented haptics., , , , , , , и . SIGGRAPH VR Village, стр. 15:1. ACM, (2016)Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality., , , , , , , , и . DigitalHERITAGE/VSMM, стр. 1-4. IEEE, (2018)My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan., , , , и . AH, стр. 25. ACM, (2017)