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Employing Social Network Analysis to Enhance Community Learning.

, , , and . ITS, volume 12149 of Lecture Notes in Computer Science, page 342-352. Springer, (2020)

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On the Design of Gamification Elements in Moodle Courses., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 428-437. Springer, (2019)Gamification in online discussions: How do game elements affect critical thinking?, , , , and . ICALT, page 92-94. IEEE, (2020)Investigating Gamification and Learning Analytics Tools for Promoting and Measuring Communities of Inquiry in Moodle Courses., , and . MIS4TEL, volume 1007 of Advances in Intelligent Systems and Computing, page 89-96. Springer, (2019)Employing Social Network Analysis to Enhance Community Learning., , , and . ITS, volume 12149 of Lecture Notes in Computer Science, page 342-352. Springer, (2020)