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What to expect from opening up 'black boxes'? Comparing perceptions of justice between human and automated agents., , , , , and . Comput. Hum. Behav., (2021)Towards Warranted Trust: A Model on the Relation Between Actual and Perceived System Trustworthiness., and . MuC, page 325-329. ACM, (2021)Explainability Auditing for Intelligent Systems: A Rationale for Multi-Disciplinary Perspectives., , , , , and . RE Workshops, page 164-168. IEEE, (2021)Explainability as a Non-Functional Requirement., , , , , and . RE, page 363-368. IEEE, (2019)Gamification in the classroom: Examining the impact of gamified quizzes on student learning., , and . Comput. Educ., (2020)Information as a double-edged sword: The role of computer experience and information on applicant reactions towards novel technologies for personnel selection., , and . Comput. Hum. Behav., (2018)Serious Games for Training Social Skills in Job Interviews., , , , , , , and . IEEE Trans. Games, 11 (4): 340-351 (2019)"Look! It's a Computer Program! It's an Algorithm! It's AI!": Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems?, , , , and . CHI, page 581:1-581:28. ACM, (2022)A New Perspective on Evaluation Methods for Explainable Artificial Intelligence (XAI)., and . REW, page 325-331. IEEE, (2023)Resume = Resume? The effects of blockchain, social media, and classical resumes on resume fraud and applicant reactions to resumes., and . Comput. Hum. Behav., (2021)