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An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design., , , и . Int. J. Comput. Games Technol., (2018)Automated Model Driven Testing Using AndroMDA and UML2 Testing Profile in Scrum Process., , , и . ANT/SEIT, том 83 из Procedia Computer Science, стр. 221-228. Elsevier, (2016)Determination of Distant Learner's Sociological Profile Based on Fuzzy Logic and Naïve Bayes Techniques., , , и . Int. J. Emerg. Technol. Learn., 12 (10): 56-75 (2017)Modeling of learning scenario adopting case study strategy by recursive entity modeling method., , , и . CIST, стр. 521-526. IEEE, (2016)An automatic system for the determination of learner's sociological behavior from textual asynchronous conversations analysis in online collaborative learning., , , , , и . SITA, стр. 1-7. IEEE, (2014)Conception of a Modelling Method of Reusable, Customizable and Adaptable Educational Scenarios., и . CSREA EE, стр. 145-150. CSREA Press, (2009)Conception of Learning Scenarios Database and an Ergonomic Interface for its Manipulation., , , и . CSREA EEE, стр. 405-410. CSREA Press, (2010)Modeling of learning scenario adopting case study strategy by recursive entity modeling method., , , и . CIST, стр. 521-526. IEEE, (2016)A comprehensive comparative study of handcrafted methods for face recognition LBP-like and non LBP operators., , , и . Multim. Tools Appl., 79 (1-2): 375-413 (2020)Correction to: A novel adaptable approach for sentiment analysis on big social data., , , , , и . J. Big Data, (2019)