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MRx design and criticism: the confluence of media studies, performance and social interaction.

, , , and . Digit. Creativity, 26 (3-4): 221-227 (2015)

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EatWell: sharing nutrition-related memories in a low-income community., , , and . CSCW, page 87-96. ACM, (2008)Wizard of Oz interfaces for mixed reality applications., , , , , and . CHI Extended Abstracts, page 1339-1342. ACM, (2005)Virtual Environments Research at the Georgia Tech GVU Center., , , , and . Presence Teleoperators Virtual Environ., 2 (3): 234-243 (1993)AR Karaoke: Acting in Your Favorite Scenes., , , , , , and . ISMAR, page 114-117. IEEE Computer Society, (2005)DART: a toolkit for rapid design exploration of augmented reality experiences., , , and . UIST, page 197-206. ACM, (2004)DART: a toolkit for rapid design exploration of augmented reality experiences., , , and . ACM Trans. Graph., 24 (3): 932 (2005)Ethical Considerations for AR Experiences at Dark Tourism Sites., and . ISMAR Adjunct, page 365-369. IEEE, (2018)MRx and the aesthetics of locative writing., and . Digit. Creativity, 26 (3-4): 182-192 (2015)Writing on the world: the role of symbolic communication in graphic computer environments.. SIGDOC, page 1-9. ACM, (1993)The Virtual Annotation System., , , and . VRAIS, page 239-245. IEEE Computer Society, (1996)