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MRx design and criticism: the confluence of media studies, performance and social interaction.

, , , and . Digit. Creativity, 26 (3-4): 221-227 (2015)

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Parental controls: reimagining technologies for parent-child interaction., , and . ECSCW Exploratory Papers, page 18-34. European Society for Socially Embedded Technologies (EUSSET), (2017)MRX: an interdisciplinary framework for mixed reality experience design and criticism., , , and . Digit. Creativity, 26 (3-4): 175-181 (2015)Breakaway: an ambient display designed to change human behavior., , , and . CHI Extended Abstracts, page 1945-1948. ACM, (2005)Designing Meaningful Participation: Analyzing Contribution Patterns in an Alternate Reality Game., , and . GROUP, page 306-309. ACM, (2014)Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics., , , and . IEEE Trans. Educ., 61 (1): 29-37 (2018)MRx as a participatory platform.. Digit. Creativity, 26 (3-4): 207-220 (2015)MRx design and criticism: the confluence of media studies, performance and social interaction., , , and . Digit. Creativity, 26 (3-4): 221-227 (2015)Collective Intelligence or Group Think?: Engaging Participation Patterns in World without Oil., and . CSCW, page 1872-1881. ACM, (2015)Meta-making: crafting the conversation of values and design., , , , and . Interactions, 19 (4): 54-59 (2012)Play it seriously: fostering innovative engagement with sustainability., and . Interactions, 22 (1): 68-70 (2015)