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Avast-CTU Public CAPE Dataset., , , , , , and . CoRR, (2022)When Players Affect Target Values: Modeling and Solving Dynamic Partially Observable Security Games., , , and . GameSec, volume 11836 of Lecture Notes in Computer Science, page 542-562. Springer, (2019)An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games., , and . IJCAI, page 936-942. ijcai.org, (2017)Solving adversarial patrolling games with bounded error: (extended abstract)., , , , , and . AAMAS, page 1617-1618. IFAAMAS/ACM, (2014)Dinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium., , , and . IJCAI, page 246-253. ijcai.org, (2020)Scheduled for July 2020, Yokohama, Japan, postponed due to the Corona pandemic..A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games., and . GameSec, volume 9996 of Lecture Notes in Computer Science, page 435-454. Springer, (2016)Double-oracle algorithm for computing an exact nash equilibrium in zero-sum extensive-form games., , , , and . AAMAS, page 335-342. IFAAMAS, (2013)Computing Maxmin Strategies in Extensive-form Zero-sum Games with Imperfect Recall., , , and . ICAART (2), page 63-74. SciTePress, (2017)Goal-Based Game Tree Search for Complex Domains., , , and . ICAART (Revised Selected Papers), volume 67 of Communications in Computer and Information Science, page 97-109. Springer, (2009)Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games., , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)