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Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience, , , and . Electronic Journal of e-Learning, 10 (2): 199-208 (2012)News Diversity and Recommendation Systems: Setting the Interdisciplinary Scene., , , , , , , , , and 3 other author(s). Privacy and Identity Management, volume 576 of IFIP Advances in Information and Communication Technology, page 90-105. Springer, (2019)News Diversity Reconsidered: A Systematic Literature Review Unraveling the Diversity in Conceptualizations, , , and . Journalism Studies, 21 (13): 1893-1912 (2020)Mobile Learning in Secondary Education: Teachers' and Students' Perceptions And Acceptance Of Tablet Computers., , , , , and . Int. J. Mob. Blended Learn., 6 (2): 26-40 (2014)Tapping into the field of foreign language learning games., , , and . Int. J. Arts Technol., 6 (1): 44-60 (2013)Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning., , and . Fun and Games, page 107-115. ACM, (2010)Young people at play. Behaviors, motives and social structure., and . Comput. Hum. Behav., (2015)Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education., , and . Comput. Hum. Behav., 28 (6): 2023-2033 (2012)You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits., , , and . DiGRA Conference, Digital Games Research Association, (2011)Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players., , , , , and . IEEE Trans. Games, 14 (3): 456-465 (2022)