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What Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment.

, and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 127-132. AAAI, (2009)

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Using narrative functions as a heuristic for relevance in story understanding., and . FDG, page 9:1-9:8. ACM, (2010)A Study of Human Balance and Coordination Using a Head Mounted Display., , , , , and . J. Comput. Inf. Sci. Eng., (2021)Simulating Adaptive Quests for Increased Player Impact in MMORPGs., and . AIIDE, The AAAI Press, (2012)Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling., and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 428-432. (2016)What Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment., and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 127-132. AAAI, (2009)Machine Reading as a Cognitive Science Research Instrument., , , , and . AAAI Spring Symposium: Machine Reading, page 55-60. AAAI, (2007)An examination of mathematics preparation for and progress through three introductory computer science courses., and . FIE, page 1-9. IEEE Computer Society, (2014)Adapting in-game agent behavior by observation of players using learning behavior trees., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Solving Geometric Analogy Problems Through Two-Stage Analogical Mapping., , , and . Cogn. Sci., 33 (7): 1192-1231 (2009)EA NLU: Practical Language Understanding for Cognitive Modeling., and . FLAIRS, AAAI Press, (2009)