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What Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment.

, and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 127-132. AAAI, (2009)

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Sketching for knowledge capture: a progress report., and . IUI, page 71-77. ACM, (2002)Using Analogy to Cluster Hand-Drawn Sketches for Sketch-Based Educational Software., and . AI Magazine, 35 (1): 76- (2014)Constructing Spatial Representations of Variable Detail for Sketch Recognition., , and . AAAI Spring Symposium: Control Mechanisms for Spatial Knowledge Processing in Cognitive / Intelligent Systems, page 35-40. AAAI, (2007)Qualitative Reasoning.. The Computer Science and Engineering Handbook, CRC Press, (1997)Qualitative Kinematics: A Framework., , and . IJCAI, page 430-435. Morgan Kaufmann, (1987)Introducing Actions into Qualitative Simulation.. IJCAI, page 1273-1278. Morgan Kaufmann, (1989)Analogical Learning in a Turn-Based Strategy Game., and . IJCAI, page 853-858. (2007)Incremental Learning of Perceptual Categories for Open-Domain Sketch Recognition., , and . IJCAI, page 447-452. (2007)Multimodal knowledge capture from text and diagrams., and . K-CAP, page 65-72. ACM, (2009)Knowledge capture for bootstrapping intelligent systems.. K-CAP, page 2-2. ACM, (2001)