Author of the publication

Mixed Reality in Education, Entertainment, and Training.

, , , and . IEEE Computer Graphics and Applications, 25 (6): 24-30 (2005)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Mixed Reality in Education, Entertainment, and Training., , , and . IEEE Computer Graphics and Applications, 25 (6): 24-30 (2005)Enhancing protective role-playing behaviors through avatar-based scenarios., , , , and . SeGAH, page 1-6. IEEE Computer Society, (2016)Integrating and Delivering Sound Using Motion Capture and Multi-tiered Speaker Placement.. HCI (13), volume 5622 of Lecture Notes in Computer Science, page 179-185. Springer, (2009)MeEmo - Using an Avatar to Improve Social Skills in Children with ASD., , and . WOCCI, page 45-50. ISCA, (2016)Improving perspective taking and empathy in children with autism spectrum disorder., , and . SeGAH, page 1-5. IEEE Computer Society, (2016)ChronoLeap: The Great World's Fair Adventure., , , and . HCI (19), volume 8022 of Lecture Notes in Computer Science, page 426-435. Springer, (2013)Virtual Reality., , , and . The Universal Access Handbook, CRC Press, (2009)Interconnections: Revisiting the Future., , and . Games Cult., 6 (6): 538-559 (2011)Revolutionizing human-computer interfaces: the auditory perspective., and . Interactions, 19 (1): 34-37 (2012)Mixed Reality Space Travel for Physics Learning., , , , and . HCI (19), volume 8022 of Lecture Notes in Computer Science, page 162-169. Springer, (2013)