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To Gamify or Not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience.

, , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 626-630. Springer, (2019)

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Collaborative Learning and Patterns of Practice.. CoRR, (2022)Exploring Teachers' Perceptions of Artificial Intelligence as a Tool to Support their Practice in Estonian K-12 Education., , , и . Int. J. Artif. Intell. Educ., 32 (3): 725-755 (2022)Artificial intelligence and education: A critical view through the lens of human rights, democracy and the rule of law, , , , и . Council of Europe, (2022)To Gamify or Not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience., , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 626-630. Springer, (2019)Analysis of Human-to-Human Tutorial Dialogues: Insights for Teaching Analytics., , , , и . IWTA@EC-TEL, том 1738 из CEUR Workshop Proceedings, стр. 9-17. CEUR-WS.org, (2016)Will Time Tell? Exploring the Relationship Between Step Duration and Student Performance., и . ICLS, International Society of the Learning Sciences, (2018)CoFeeMOOC-v.2: Designing Contingent Feedback for Massive Open Online Courses., , , , и . EMOOCs, стр. 209-217. Universitätsverlag Potsdam, (2021)Learning Music and Math, Together as One: Towards a Collaborative Approach for Practicing Math Skills with Music., , и . CollabTech, том 12324 из Lecture Notes in Computer Science, стр. 143-156. Springer, (2020)Linking Dialogue with Student Modelling to Create an Adaptive Tutoring System for Conceptual Physics., , , , , и . Int. J. Artif. Intell. Educ., 31 (3): 397-445 (2021)The educational technologist as a variety-handler., , и . Educ. Inf. Technol., 25 (5): 4015-4040 (2020)