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Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments.

, , , and . Int. J. Artif. Intell. Educ., 23 (1-4): 94-114 (2013)

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Learning and Gender Differences in a Narrative-centered Learning Environment., , and . CSEDU (1), page 140-144. SciTePress, (2011)Predicting Student Self-regulation Strategies in Game-Based Learning Environments., , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 141-150. Springer, (2012)Distance perception in virtual environments., , , and . APGV, page 193. ACM, (2008)Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective., , , , and . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, volume FS-09-02 of AAAI Technical Report, AAAI, (2009)Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments., , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 320-327. Springer, (2011)Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments., , , and . Int. J. Artif. Intell. Educ., 21 (1-2): 115-133 (2011)The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments., , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 464-469. Springer, (2012)Individual differences in gameplay and learning: a narrative-centered learning perspective., , , and . FDG, page 171-178. ACM, (2010)Integrating Learning and Engagement in Narrative-Centered Learning Environments., , , and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 166-177. Springer, (2010)Situational Interest and Informational Text Comprehension: A Game-Based Learning Perspective., and . AIED, volume 7926 of Lecture Notes in Computer Science, page 696-699. Springer, (2013)