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Analysis of Feedback Contents and Estimation of Subjective Scores in Social Skills Training.

, , , , , , , and . EMBC, page 1086-1089. IEEE, (2022)

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Eliciting Positive Emotional Impact in Dialogue Response Selection., , , and . IWSDS, volume 510 of Lecture Notes in Electrical Engineering, page 135-148. Springer, (2017)Structured-based Curriculum Learning for End-to-end English-Japanese Speech Translation., , and . CoRR, (2018)A Robust Speech Recognition System for Communication Robots in Noisy Environments., , , , , , and . IEEE Trans. Robotics, 24 (3): 759-763 (2008)Robust Speech Recognition System for Communication Robots in Real Environments., , , , , , and . Humanoids, page 340-345. IEEE, (2006)Integrating lip-synch into game production workflow: "Sengoku BASARA 3" (Copyright restrictions prevent ACM from providing the full text for this article)., , , , , and . SIGGRAPH ASIA (Sketches), page 2:1. ACM, (2010)A 1 ns, 1 W, 2.5 V, 32 Kb NTL-CMOS SRAM macro using a memory cell with PMOS access transistors., , , , , , , , , and . IEEE J. Solid State Circuits, 30 (11): 1196-1202 (November 1995)A Hybrid Approach to Electrolaryngeal Speech Enhancement Based on Noise Reduction and Statistical Excitation Generation., , , , and . IEICE Trans. Inf. Syst., 97-D (6): 1429-1437 (2014)Leveraging Neural Caption Translation with Visually Grounded Paraphrase Augmentation., , , and . IEICE Trans. Inf. Syst., 103-D (3): 674-683 (2020)A Vibration Control Method of an Electrolarynx Based on Statistical F0 Pattern Prediction., , and . IEICE Trans. Inf. Syst., 100-D (9): 2165-2173 (2017)Passerby Crowdsourcing: Workers' Behavior and Data Quality Management., , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (4): 169:1-169:20 (2018)