Author of the publication

Characters in Search of an Author: AI-Based Virtual Storytelling.

, , and . International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 145-154. Springer, (2001)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Multi-modal Virtual Scenario Enhances Neurofeedback Learning., , , , , , , , , and . Front. Robotics and AI, (2016)Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games., , , , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 45-52. Springer, (2019)Virtual Agents in Brain-Computer Interfaces., , , , , , , , , and 4 other author(s). Int. J. Virtual Real., 15 (1): 48-60 (2015)Dialogue Generation in Character-based Interactive Storytelling., and . AIIDE, page 21-26. (2005)A social network interface to an interactive narrative., , and . AAMAS, page 1399-1400. IFAAMAS, (2013)Generating Stylistic and Personalized Dialogues for Virtual Agents in Narratives., , and . AAMAS, page 737-746. ACM, (2023)Influence of Personality-Based Features for Dialogue Generation in Computational Narratives., , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 2945-2946. IOS Press, (2020)A Novel Design Pipeline for Authoring Tools., , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 102-110. Springer, (2020)CaveUDK: a VR game engine middleware, , , , , and . Proceedings of the 18th ACM symposium on Virtual reality software and technology, page 137--144. New York, NY, USA, ACM, (2012)Are immerrsive FPS games enjoyable?, , , , , and . VRST, page 199-200. ACM, (2012)